Resume
EDUCATION
BS in Game Design and Programming, University of DePaul in Chicago, College of Digital Media, December 2014
GPA 3.6, Game Design, Intro to Animation, C++ for programmers, Screenwriting, Game Scripting, 3D Animation, Game Fundamentals, Mobile Development, Level Design, Sound Design.
RELEASED GAMES
eV Interactive: Robot Arena 3, Air Combat Pilot: WW2 Pacific
[Adult Swim]: Robot Unicorn Attack 2, Duck Game, Mega Coin Squad, Adventure Xpress, Westarado Double Barreled, , Castle Doombad Free to Slay, Delivery Outlaw
PROFESSIONAL EXPERIENCE
Bearded Lady Games, LLC July 2018 - Present
Lead Designer and Producer
Responsible for leading the development and design of multiple board games.
Managed and communicated with external contractors such as artists and manufacturers.
Planned and led physical product production and logistics.
Environments and Technologies:
Unity 3D, C#, Audacity, Pixelmator, Adobe Photoshop
eV Interactive, Palatine, IL February 2015 - July 2018
Programmer and Production Assistant (Mobile Focus)
Developed UI / UX Tools in Unity 3d for mobile and desktop games
Responsible for video capture and video documentation for promotional materials (PR)
Bridged the gap between the in-house engine and Unity 3D
Built Technical Demos in Unity 3D
Taught co-workers the Unity 3D Engine
Wrote and edited the Game Design Document (GDD)
Conducted Market Research of competitors’ products
Integrated Steamworks into Unity 3D
Created GameObjects from 3D Models
Edited and managed audio files and sound effects
Responsible for debugging, playtesting, and QA testing
Created test planning documents
Conducted Virtual Reality (VR) integration research and prototyping (Google Cardboard)
Participated in online multiplayer testing
Responsible for Localization Management
Designed game levels and missions
Responsible for Social Media Management
Environments and Technologies:
Unity 3D, C#, Visual Studio, iOS, Android, Adobe Premier, JIRA, Audacity, Agile
[Adult Swim] Games Summer 2014
QA Intern
Performed compatibility and performance tests for mobile games on iOS and Android
Playtested mobile and desktop games for iOS, Android, OSX, Windows, and Linux
Pulled crash logs from Mobile Apps, iOS, and Android
Compiled feedback on gameplay and design
Created test plans for third party test groups
Setup and broadcasted a Twitch Stream for marketing purposes
Managed the customer service email account
Environments and Technologies:
iOS, Android, OSX, Windows, Linux, JIRA, OBS, Agile
US Foods Summer 2011
Front End Web Development Intern
Realized web page designs into functional code
Performed QA tests of mobile applications
Debugged existing code
Created and led a presentation to the VP and Directors
Environments and Technologies:
HTML, CSS, Javascript, Jquery, Oracle ADF, Eclipse, Agile
TECHNICAL BACKGROUND
Languages
C#, C++, C, Objective-C, Object Oriented Programming, Scripting, Visual Scripting, Java, Javascript, HTML, CSS
Environments
Unity 3D, Unreal Engine 4, Final Cut Pro, Adobe Photoshop, Adobe After Effects, Pixelmator, Google Cardboard, Oculus Rift, Eclipse, Xcode, Flash, Autodesk Maya, Clip Studio Pro, JIRA, Visual Studio, Version Control, OBS, XSplit, iOS, Android, OSX, Windows, Linux